Setting the mine count in Rainbet Mines
You uncover tiles on a grid with hidden mines and try to stop before hitting one. The one setting is the number of mines, and it shapes everything after it.
How a round goes
Pick the number of mines, then reveal tiles one by one. Every safe tile lifts the multiplier. You can cash out at any time, and hitting a mine ends the round.
Why one more step always looks worth it
After each safe tile, the multiplier rises roughly in line with how unlikely it was that the tile was safe. It goes up because the risk went up, and not because the game is turning generous. From inside a round the two feel the same, and that is the design.
Three mines compared with twenty
A grid with three mines climbs slowly and usually lasts a long way. A grid with twenty climbs quickly and seldom goes far. The expected return is the same, but the shape is entirely different.
Pick the exit before you begin
This is the only decision in the game, and the only time you can make it against a steady reference point.
Checking the grid
The seed pair fixes the mine positions before the first click, so they cannot shift in reaction to it. See Rainbet provably fair.
Frequently asked questions
Do the mines move during a round?
No. The positions are set before the round starts and can be verified once it is over.
Does more mines mean a bigger payout?
For each step, yes, since every step is less likely to succeed.
Can I play a demo?
Yes, and it uses the same mechanics.
Priced, not a gift
The climb follows the risk exactly.